VR Sports: Powerboat Racing

Get in your bad motor boat and drive.

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Racing games are coming fast and furious this holiday season and the trend will continue into the new year with Powerboat Racing - a boat racing game published by Interplay's VR Sports division and developed by East Point Software.

The Speedboat genre has already been tackled once before with Criterion Studio's Speedboat Attack, which stayed afloat about as well as the Exxon Valdez. For this game, East Point has chosen to take a pure racing angle (as opposed to implementing any sort of combat element), and we can expect to see full-blown arcade racer as a result.

From the very first go it's evident that East Point Software has tried to utilize and indeed convey the idea of racing on water, as opposed to just using water as an excuse for another racing game. This is due to a fairly realistic physics model. To navigate your boat you're going to need to learn how to use your propeller and set your trim to compensate for the forces of buoyancy and gravity. The boat physics become yet more apparent when racing with different craft, as the mono-hull boats are slower but much more manoeuvrable than their Catamaran counterparts. Racing with one of the Catamarans might get you to first place, due to their higher speeds, but the poorer turning circle of these craft will make it more of a challenge.

Realistic physics are fine in theory but gamers still expect the essence of the arcade play. This is where Powerboat Racing should really come into its own. Remember the infamous speedboat chase scene in the James Bond film Live and Let Die? Everything in the chase scene and more is possible, as you are able to perform jumps, 360 degree rolls, and spins. If you want to, you can even submarine the boat. And the scenery is so beautifully drawn that it may serve as a distraction, causing you to lose a race as you stop to watch the scenery go by.

In terms of replay value, gameplay consists of eight tracks and the several racing options, such as Championship, Slalom, Arcade and Time Trial. Multi-player mayhem is also catered for, and interestingly a four-player split-screen mode will also be included. Additionally, support for Force Feedback sticks is promised when the title ships in March 1998.